top of page

CityWalk: Procedural City Generation

City Walk is a tech demo showcasing a procedurally generated city created using Houdini and Unreal Engine. Leveraging map data from OpenStreetMap (OSM), the project dynamically generates building layouts, road networks, and scattered street props. The workflow seamlessly integrates OSM data, model generation, and point cloud exports into Unreal Engine, offering a highly customizable pipeline. Players can freely explore the immersive city environment.

bottom of page