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Projects

CityWalk: Procedural City Generation

A procedural city generation pipeline.

a

Vulkan Grass Renderer

A real-time grass simulation and rendering engine in Vulkan, including tessellation control and physics simulation with compute shader.

b

WebGPU Forward+ & Deferred Renderer

Forward, forward+ and deferred renderer in WebGPU featuring clustered light culling and multi-pass shading pipelines.

c

CUDA Path Tracer

A path tracer developed and optimized in CUDA, and visualized in OpenGL. Parallel algorithms used for optimization.

d

CUDA Boid Simulation

Boids flocking simulation in CUDA and visualized by OpenGL.

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